Kazunori Ito explains Patlabor’s early constraints and his handoff to a new generation
In an August 14 interview, Ito says early episodes without mecha partly reflected budget constraints and a focus on everyday life, while 3D removes an old movement limit in EZY. He also describes his novel Gotoh the Sushi Chef as the end of three decades of thought about Patlabor 2 and says he now wants to pass the baton.
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