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Gamescom Dev director calls small studios the market's biggest opportunity—but says business discipline is essential

Gamescom Dev ran August 23–25 at Koelnmesse's Confex Center in Cologne, Germany. An accessible GameDev.net briefing of a GamesIndustry.biz interview attributes to Hammes the view that lean teams can do more with fewer people but still need explicit business, production and leadership skills. It reports 390 speakers, 220 sessions across 17 stages and a survey in which 47% named AI the biggest three-year influence while 27% prioritized leadership as the key skill.

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