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Aggro Crab opens a publishing program sharing revenue before full recoupment, with a roughly US$500,000 project ceiling

The studio expects to sign one or two games a year, usually from teams needing US$500,000 or less and no more than two years to finish. It says contracts will use negotiable milestones, send some revenue to developers before Aggro Crab fully recoups its investment and avoid withholding the final payment until release. Rebounder and Subway Midnight are its first named projects, and generative-AI assets are excluded.

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